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Deep Learning and the Game of Go

2019, Pocket, Engelsk

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Summary

Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you''ll use Python to build a bot and then teach it the rules of the game.

Foreword by Thore Graepel, DeepMind

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot!

About the Book

Deep Learning and the Game of Go introduces deep learning by teaching you

Produktegenskaper

  • Forfatter

  • Bidragsyter

    Pumperla, Max; Ferguson, Kevin
  • Forlag/Utgiver

    SD Books
  • Format

    Pocket
  • Språk

    Engelsk
  • Utgivelsesår

    2019
  • Antall sider

    384
  • Varenummer

    9781617295324

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