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Norli Bokhandel

Ray Tracing Gems - High-Quality and Real-Time Rendering with DXR and Other APIs

2019, Innbundet, Engelsk

589,-

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.

What you''ll learn: 
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
  • How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who this book is for:
  • Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing 
  • Students looking to learn about best practices in these areas
  • Enthusiasts who want to understand and experiment with their new GPUs

Produktegenskaper

  • Bidragsyter

    Eric Haines (Redaktør) ; Tomas Akenine-Moller (Redaktør)
  • Forlag/utgiver

    APress
  • Format

    Innbundet
  • Språk

    Engelsk
  • Utgivelsesår

    2019
  • Antall sider

    607
  • Utgivelsesdato

    26.02.2019
  • EAN

    9781484244265

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