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Mathematics for Computer Graphics

2022, Pocket, Engelsk

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John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

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Produktegenskaper

  • Forfatter

  • Bidragsyter

    Vince, John
  • Forlag/Utgiver

    SD Books
  • Format

    Pocket
  • Språk

    Engelsk
  • Utgivelsesår

    2022
  • Antall sider

    588
  • Serienavn

    Undergraduate Topics in Computer Science
  • EAN

    9781447175193

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