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Gaming in a Postdigital World - Towards New Understandings for Learning and Life

2026, Innbundet, Engelsk

1 449,-

Forhåndsbestilling – forventes i salg 18.06.2026
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This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.

Produktegenskaper

  • Bidragsyter

    Alexander Bacalja (Redaktør) ; Gideon Dishon (Redaktør) ; Bradley Robinson (Redaktør)
  • Forlag/utgiver

    Springer Nature Switzerland AG
  • Format

    Innbundet
  • Språk

    Engelsk
  • Utgivelsesår

    2026
  • Antall sider

    307
  • Serienavn

    Postdigital Science and Education
  • Utgivelsesdato

    29.05.2026
  • Varenummer

    9783032210340

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