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Norli Bokhandel

Narrative as Virtual Reality 2 - Revisiting Immersion and Interactivity in Literature and Electronic Media

2016, Pocket, Engelsk

431,-479,-

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Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction.

Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of America

Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive -world- aspect of texts and their interactive -game- dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions.

Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs tradi

Produktegenskaper

  • Forfatter

  • Bidragsyter

    Ryan, Marie-Laure
  • Vareeier

    SD Books
  • Format

    Pocket
  • Språk

    Engelsk
  • Utgivelsesår

    2016
  • Antall sider

    304
  • Varenummer

    9781421417974

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