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Buckminster Fuller’s World Game and Its Legacy

2024, Pocket, Engelsk

299,-

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This book studies R. Buckminster Fuller’s World Game and similar world games, past and present.

Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to ‘make the world work’. Criticised and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naïve, utopian, or technocratic, but we share its problems, if not necessarily its solutions.

Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities. 

Produktegenskaper

  • Forfatter

  • Forlag/utgiver

    Routledge
  • Format

    Pocket
  • Språk

    Engelsk
  • Utgivelsesår

    2024
  • Antall sider

    112
  • Serienavn

    Routledge Focus on Art History and Visual Studies
  • Utgivelsesdato

    09.10.2024
  • Varenummer

    9781032058399

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